Your comprehensive encyclopedia for Creature Genetics, Mutation Probability Curves, Island Regions, and Companion Bonding mechanics.
Magnus Insula is an indie passion project made for the community. Tips go straight to funding monthly server infrastructure, database uptime, and new updates.
Support on Ko-fiEvery creature inherits unique phenotypic DNA: base coats, pattern overlays, 5 individual marking layers, size classes, and eye colors.
Mutations roll on a standard 2d6 bell curve distribution. From 55% Common traits down to 2.78% Snake-Eye Super Rare Muties.
Master the grid-based Tetris backpack, manage carry weight, upgrade capacity, and equip gear across your adventurer paperdoll.
Track the island celestial clock and accept 5-hour rotating bounty contracts for Silver (
), Tokens (
), rare items, and faction prestige.
Venture into 8 biomes, overcome interactive D&D skill checks, unlock ancient chests, and tame wild creatures with bait and tactics.
Walk with followers to gain trust steps, then bond through levels 1β100 via Toys, Grooming, Delicacies, and Head Pats.
Master the island's native species, baseline battle statistics, element affinities, and starting growth attributes.
Harvest wild fibers, woods, and minerals to craft play toys, restorative teas, baked treats, and expedition gear.
In Magnus Insula, every creature carries a comprehensive genetic profile stored permanently in the database (`creature_genetics`). This determines its visual appearance, physical size, coat pigments, pattern overlays, and marking layers.
Creatures are born or captured with a Size Class (1 to 5) and a precise Size Value:
| Size Class | Classification | Size Value Range | Physical Scale & Traits |
|---|---|---|---|
| Class 1 | Tiny / Runt | 2.5 β 5.0 Hands | Compact and nimble; higher natural evasion in tight environments. |
| Class 2 | Small | 5.1 β 9.9 Hands | Lighter frame; agile mover. |
| Class 3 | Standard | 10.0 β 13.9 Hands | Balanced physical stature and standard species baseline. |
| Class 4 | Large | 14.0 β 16.9 Hands | Muscular, intimidating stature with heavy physical presence. |
| Class 5 | Titan | 17.0 β 21.0 Hands | Colossal peak specimen; maximum strength footprint on the island. |
Base colors are divided into standard common genetics and rare wild variations discovered in deeper island expeditions:
A creature possesses a primary Coat Pattern and up to 5 Genetic Marking Slots. Each marking slot has its own independent marking type and color pigment:
| Genetic Layer | Available Variations | Color Pigments |
|---|---|---|
| Primary Pattern | Solid, Striped, Spotted, Tips, Mackerel, Patches, Fox, Irish, Marble, Saddle, Husky, Urajiro, King, Clouded, Pseudo-Irish, Brindle, Siamese, Panda, Swirled, Harlequin, Rosette | White, Black, Chocolate, Silver, Grey, Tan, Gold, Cream, Red, Orange |
| Marking Slots 1β5 | Socks, Mask, Dorsal Stripe, Blaze, Throat Patch, Tail Tip, Points, Rosettes, Underbelly, Freckles | Inherited from parental genetics or wild regional pigments |
| Eye Spectrum | Amber, Blue, Green, Hazel, Brown, Gold, Ice Blue, Ruby, Violet, Heterochromia (Odd-Eyed), Cryptic Patterned | Full vibrant spectrum |
Mutations in Magnus Insula are determined by a traditional 2d6 Bell Curve Distribution (rolling two 6-sided dice, summing 2 through 12 across 36 possible outcomes). The rarity of every mutation directly corresponds to its mathematical dice probability.
Because rolling two dice produces a pyramid/bell curve, outcomes in the center (6, 7, 8, 9) appear frequently, while the extreme tips (2 Snake Eyes and 12 Boxcars) are extremely rare trophies.
| 2d6 Dice Roll | Combinations | Exact Probability | Rarity Tier | Assigned Mutation Trait |
|---|---|---|---|---|
| `2` (Snake Eyes) | (1,1) = 1 / 36 | 2.78% | Super Rare (SR) Trait | Chimera Coloring (or Negative Mutie Trigger) |
| `12` (Boxcars) | (6,6) = 1 / 36 | 2.78% | Super Rare (SR) Trait | Polydactyly / 3-Slot Jackpot |
| `2 or 12` | 2 / 36 | 5.56% (~5%) | Mutie Bracket | Extreme Genetic Deviations (Chimera, Two-Headed, Jackpot) |
| `3 or 11` | (1,2)(2,1) + (5,6)(6,5) = 4 / 36 | 11.11% (~11%) | Rare | Melanism (3) & Two-Tailed (11) |
| `4, 5, 10` | (3 + 4 + 3) = 10 / 36 | 27.78% (~28%) | Uncommon | Merle (4), Piebald (5), Long Nails (10) |
| `6, 7, 8, 9` | (5 + 6 + 5 + 4) = 20 / 36 | 55.56% (~55%) | Common | Vitiligo (6), Heterochromia (7), Folded Ears (8), Long Fangs (9) |
When a wild creature is encountered or born at the breeding pen, mutation assignment occurs in two distinct procedural phases:
Mutations in Magnus Insula are not just cosmetic; several grant environmental advantages, camouflage modifiers, or specialized exploration effects.
| Mutation Name | Rarity Tier | Category | Visual Description & Gameplay Modifiers |
|---|---|---|---|
| Chimera Coloring | Super Rare (2.78%) | Cosmetic / Prestige | Split-colored body with two distinct genetic coat pigments. Highly prized in breeding. |
| Albinism | Rare (11%) | Mixed / Stealth | Pure white coat, pink eyes. +1 Camo in Snow/Peaks, -1 Camo in dark biomes, +10% enemy detection in stealth. |
| Melanism | Rare (11%) | Mixed / Stealth | Fully pitch-black pigmentation. +1 Camo in Caves/Woods/Night, +1 Cold Resistance, -1 Camo in open snow. |
| Two-Tailed | Rare (11%) | Beneficial | Twin fully-formed tails. Grants superior aerial balance and agile turning (+1 Agility assist). |
| Merle / Piebald | Uncommon (28%) | Cosmetic | Mottled patches or large unpigmented white body spots across base fur. |
| Heterochromia | Common (55%) | Cosmetic | Mismatched eye colors (e.g. one Ice Blue, one Amber). Standard on Paradox Felis. |
| Vitiligo | Common (55%) | Cosmetic | Progressive lace-like white snowflake patterns on muzzle and paws. |
| Long Fangs / Long Nails | Common (55%) | Physical | Elongated canine fangs and curved claws. Favorite of Aggressive and Stubborn companions. |
Cryptic Eyes are a rare ocular phenomenon where the iris forms intricate runic, celestial, or elemental geometric shapes. Rolling a Cryptic Eye rolls a d14 sub-die for its pattern:
| d14 Roll | Pattern Shape | In-Game Effect & Exploration Bonus |
|---|---|---|
| 1 | π Heart | +1 Taming Affinity, +5% faster trust step progression with followers. |
| 2 | β Star | +1 Exploration Luck β higher chance to discover hidden item caches. |
| 3 | βοΈ Cross | +1 Defense, chance for minor damage reduction on high dice rolls. |
| 4 | π· Diamond | +1 Physical Strike Accuracy in combat encounters. |
| 5 | π Spiral | Hypnotic gaze; melee opponents occasionally fumble their first attack. |
| 6 | π Demon Slit | +1 Intimidation; 10% chance to cause low-level wild foes to hesitate. |
| 7 | π Goat Horizontal | +1 Nature / Foraging bonus when gathering berries and roots in forests. |
| 8 | β¨ Magical Rune | π Ultra Rare β Grants a bonus passive roll ability from species pool. |
| 9 | π Nebula | +1 Darkvision in Caverns & Night expeditions; light-sensitive in bright deserts. |
| 10 | β Question Mark | π² Wildcard β Adds a random +1 or -1 surprise modifier to a random stat per run. |
| 11 | πΉ Arrow | +1 Speed on encounter start; always wins initiative ties. |
| 12 | π Leafage | +1 Camouflage specifically in Dense Forest & Jungle biomes. |
| 13 | π Crystalline | +1 Environmental Resistance across harsh biome conditions. |
| 14 | ποΈβπ¨οΈ No Pupil | +2 Perception on hidden traps, cannot be flanked or ambushed from behind. |
Creature companionship in Magnus Insula is an ongoing lifelong journey. Rather than a static taming bar, creatures progress through two distinct life phases: Follower Acclimation and Bonding Levels 1 to 100.
tame_progress < 1.0)When you first gain a creature's trust, it joins your party as a Follower. Followers walk with you during your island travels to fulfill their required trust steps. While acclimating, they cannot be selected to roll for combat, competitions, or hazard tests. Performing direct daily bonding activities (head pats, feeding treats, grooming) actively accelerates their trust steps!
Once trust is complete, the companion unlocks Bonding Level 1. By engaging in interactive activities and traveling together, your companion gains Bond EXP across 6 prestige tiers:
| Bonding Level | Companion Prestige Tier | Assist Roll Bonus | Team Energy Conservation | Unlocks & Visual Aura |
|---|---|---|---|---|
| Level 1 β 19 | π± New Companion | +0 Assist | 0% | Acclimated partner. Begins exploration bonding. |
| Level 20 β 39 | πΏ Attuned Companion | +1 Assist | 0% | Attuned partner. Adds +1 to all companion exploration rolls. |
| Level 40 β 59 | π Devoted Companion | +2 Assist | 5% Energy Save | Devoted bond. Reduces expedition energy drain by 5%. |
| Level 60 β 79 | π Harmonious Companion | +3 Assist | 10% Energy Save | Harmonious connection. +3 assist bonus and 10% energy save. |
| Level 80 β 99 | π Inseparable Companion | +4 Assist | 15% Energy Save | Inseparable partner. +4 assist bonus and 15% energy save. |
| Level 100 | β¨ Soulbound Companion | +5 Assist | 20% Energy Save | Maximum bond mastery! +5 assist, 20% energy save, and Soulbound aura! |
Every creature possesses a distinct personality. Using their favorite play toys or delicacies grants a +2.2x to +2.5x Favorite EXP Bonus:
| Personality | Favorite Toys & Care Activities | Favorite Delicacies & Foods |
|---|---|---|
| Playful | πͺ’ Tug Rope, πΎ Bouncy Ball, πͺΆ Feather Wand | π₯ Honey Cake, π« Sweet Berries, πͺ Fruit Treats |
| Aggressive | 𦴠Chew Bone, πͺ’ Tug Rope (Tug-of-War) | π₯© Dried Jerky, π Thick-Cut Steaks, π₯ Hearty Meats |
| Gentle | πͺ₯ Grooming Brush, π£οΈ Pet & Praise | π΅ Herbal Tea, π° Golden Acorns, π₯ Honey Cake |
| Skittish | πͺ₯ Gentle Grooming, Soothing Voice | π« Sweet Berries, π΅ Herbal Tea, π Calming Herbs |
| Curious | πΎ Bouncy Ball, πͺΆ Feather Wand | π Mystic Mushrooms, π Exotic Wild Apples |
| Stubborn | 𦴠Natural Chew Bone, Heavy Ropes | πͺ Root Biscuits, π₯© Smoked Meat Rations |
| Gluttonous | π Interactive Treat Puzzles | π₯ Honey Cake, π₯© Dried Jerky, πͺ All Baked Goods |
Magnus Insula utilizes a spatial Tetris-Style Grid Backpack with dynamic weight constraints, adventurer paperdoll equipment, and team-wide vital monitoring.
1x1 berries,
1x2 daggers, 2x2 heavy armor). Items must fit without overlapping.R Key): While dragging an item on desktop, press
R to rotate between horizontal and vertical orientations.Your inventory capacity scales through silver upgrades and pet equipment:
| Backpack Tier | Grid Dimensions | Base Carry Limit | Upgrade Cost |
|---|---|---|---|
| Backpack Lv. 1 | 8 Columns × 4 Rows (32 Cells) | 30 kg | Starter Default |
| Backpack Lv. 2 | 8 Columns × 6 Rows (48 Cells) | 30 kg (+Saddlebags) | 5,000 ![]() |
| Backpack Lv. 3 | 8 Columns × 8 Rows (64 Cells) | 30 kg (+Saddlebags) | 10,000 ![]() |
| Backpack Lv. 4 (Master) | 8 Columns × 10 Rows (80 Cells) | 30 kg (+Saddlebags) | 15,000 ![]() |
Equipping Saddlebags on active companions in your team grants an immediate permanent +10 kg carrying capacity and +10 Stamina bonus per equipped bag!
Equipping weapons and armor enhances both adventurer and companion capabilities:
+5 Strength in emerald, -3 Speed in red) without cluttering unused zero
stats.The left sidebar actively displays your entire expedition party's status:
Food items have two distinct gameplay mechanics depending on how you use them:
You cannot venture into the island biomes without capable companions. If all active creatures in your party have fainted (0 HP), exploration and encounter checks are blocked: "It's too dangerous to go alone!" You must heal up your injured companions using potions, herbs, or remedies from your backpack, or visit Manage Creatures Team to swap in healthy companions.
The Island Notice Board coordinates expeditions, guild bounties, and community contracts across regular celestial intervals.
Magnus Insula operates on an accelerated solar cycle where 1 Real-Life Hour = 24 In-Game Celestial Hours:
| Solar Phase | In-Game Hours | Atmosphere & Environmental Effects |
|---|---|---|
| π Dawn | 05:00 β 08:00 | Gentle morning mist; wild herb scents awaken meadow creatures. |
| βοΈ Day | 08:00 β 17:00 | Full golden sunlight; prime gathering and foraging visibility. |
| π Dusk | 17:00 β 20:00 | Amber twilight; nocturnal predators emerge from cave dens. |
| π Night | 20:00 β 05:00 | Starry skies and bioluminescence; darkvision and stealth advantages. |
Every 5 IRL hours, the Notice Board refreshes with 4 diverse regional bounties:
Completing Notice Board bounties awards payouts of Silver (
), XP, and useful crafting materials/tools. Hazardous endgame expedition contracts (such as Volcanic Ashlands) also award Explore Tokens
(
) as expedition rebates.
Every step across the island's 8 distinct biomes triggers dynamic events, hazard skill checks, or creature encounters powered by D&D dice mechanics.
When discovering dense timber, rich mineral veins, or soft soil, tamers can choose to harvest for bonus yields:
Ancient runic chests spawn rarely (3% spawn rate). Opening them rolls a d4 lockpicking check:
Encountering wild beasts enters a cinematic 4-turn taming standoff requiring strategic skill checks (filling 3 Trust Hearts π before turns expire). You may also attempt a one-time Inspect Traits roll (d20 vs DC 14) to permanently discover the creature's genetics, colors, and mutations:
| Taming Action | Associated Stat Check | Recommended Target & Strategy |
|---|---|---|
| π Gentle Approach | Intelligence / Wisdom Check | Calm, quiet approach; best suited against Skittish and Gentle creatures to prevent spooking. |
| π― Offer Treat / Lure Bait | Inventory Lure / Food Item | Consumes lures (Sweet Lure for Gentle/Curious/Gluttonous boosts, Spicy Honey Lure for Fierce/Skittish/Aggressive boosts, Honey Lure) or treats (Meat Jerky, Juicy Berries) for DC reductions and high taming success. |
| π¦ Deploy Trap / Snare | Inventory Trap Item | Throws traps (Simple Snare, Enchanted Net for -3 Agility DC, or Baited Trap for -5 Agility DC) to capture beasts swiftly. |
| π€Έ Acrobatic Maneuver | Agility / Dexterity Check | Swift sidesteps to dodge aggressive lunges and get behind quick predators like wild Felis. |
| π¦ Assertive Stance | Drive Check | Firm, confident posturing; ideal for earning respect from Aggressive and Stubborn beasts. |
Magnus Insula features an integrated artisan and merchant economy. Combine raw natural resources gathered from expeditions into harvesting tools, companion toys, taming lures, survival rations, and combat gear.
The island's standard commerce standard operates on a triple-currency anchor:
1 Green Token = 5,000 Silver
Merchant Resale Policy: General shopkeepers and traveling merchants purchase unequipped items from your backpack at 35% of base market value in Silver (
).
Crafting items produces pristine equipment with an innate 15% chance to roll a +1 Upgrade and a 20% chance for High Quality (+1 or +2 Masterwork) attributes.
| Crafted Item | Category | Required Materials | Workshop Fee | Gameplay Purpose & Effects |
|---|---|---|---|---|
| Wooden Axe πͺ | Harvesting Tool | 3x Wood + 1x Stone | 35 ![]() |
Equip to chop trees and gather timber in forest encounters. |
| Iron Axe πͺ | Harvesting Tool | 2x Wood + 3x Iron Ore | 90 ![]() |
Heavy logging axe yielding bonus hardwoods in woodland encounters. |
| Wooden Pickaxe βοΈ | Harvesting Tool | 3x Wood + 1x Stone | 35 ![]() |
Equip to mine stone and iron veins in cavern encounters. |
| Iron Pickaxe βοΈ | Harvesting Tool | 2x Wood + 4x Iron Ore | 110 ![]() |
Reinforced mining pickaxe yielding bonus minerals & crystal shards. |
| Wooden Shovel βοΈ | Harvesting Tool | 2x Wood + 1x Stone | 35 ![]() |
Equip to unearth buried relics, hidden caches, and wild roots. |
| Iron Shovel βοΈ | Harvesting Tool | 2x Wood + 2x Iron Ore | 75 ![]() |
Heavy spade that digs through packed soil and gravel caches. |
| Honey Lure π― | Taming Lure | 1x Wild Honey + 1x Wood | 30 ![]() |
Aromatic lure attracting wild creatures (+Intelligence DC Taming bonus). |
| Sweet Lure π― | Taming Lure | 1x Wild Honey + 2x Purple Berries + 1x Sugar Syrup + 1x Wood | 50 ![]() |
Attracts Gentle, Curious, and Gluttonous beasts (-Major DC Taming). |
| Spicy Honey Lure πΆοΈ | Taming Lure | 1x Wild Honey + 2x Spicy Pepper + 1x Wood | 65 ![]() |
Attracts Fierce, Aggressive, and Stubborn beasts (-Major DC Taming). |
| Simple Snare πͺ€ | Encounter Trap | 2x Wood + 1x Silk Thread | 35 ![]() |
Deploys flexible cord trap in encounters (-3 Agility DC). |
| Baited Trap π¦ | Encounter Trap | 4x Wood + 1x Iron Ore + 1x Meat Jerky | 50 ![]() |
Heavy spring-box trap with meat bait slot (-5 Agility DC). |
| Enchanted Net πΈοΈ | Encounter Trap | 1x Broken Net + 2x Silk Thread + 1x Crystal Shard | 120 ![]() |
Arcane woven net that binds elusive and legendary wildlife (-3 Agility DC). |
| Grooming Brush πͺ₯ | Care & Hygiene | 1x Wood + 1x Silk Thread + 1x Feather | 25 ![]() |
Permanent reusable care tool. Grooms companions daily to increase hygiene, trust steps, and Bond EXP without being consumed. |
| Tug Rope πͺ’ | Companion Toy | 2x Silk Thread + 1x Wood | 30 ![]() |
Hemp rope toy. Favorite of Playful and Aggressive pets. |
| Bouncy Ball πΎ | Companion Toy | 1x Leather + 1x Silk Thread | 35 ![]() |
Durable rubber ball. Favorite of Playful and Curious companions. |
| Chew Bone 𦴠| Companion Toy | 1x Stone + 1x Meat Jerky | 40 ![]() |
Marrow bone toy. Favorite of Stubborn and Aggressive companions. |
| Feather Wand πͺΆπͺ | Companion Toy | 1x Wood + 3x Feather + 1x Silk Thread | 50 ![]() |
Teaser wand. Favorite of Playful and Curious companions. |
| Iron Dagger π‘οΈ | MainHand Weapon | 2x Iron Ore + 1x Wood | 45 ![]() |
Equip for +5 Damage in battle encounters. |
| Wooden Bow πΉ | MainHand Weapon | 3x Wood + 2x Silk Thread | 65 ![]() |
Equip for +7 Damage in battle encounters. |
| Wooden Shield π‘οΈ | OffHand Shield | 4x Wood + 1x Iron Ore | 50 ![]() |
Equip for +5 Defense to mitigate incoming damage. |
| Leather Helmet πͺ | Head Armor | 2x Leather + 1x Silk Thread | 60 ![]() |
Equip for +3 Head Defense. |
| Traveler's Cloak π§₯ | Chest Armor | 4x Silk Thread + 2x Feather | 85 ![]() |
Equip for +3 Chest Defense and +2 Agility. |
| Leather Collar π·οΈ | Companion Collar | 1x Leather + 1x Iron Ore | 40 ![]() |
Equip on companion for +2 Drive. |
| Saddlebags π | Companion Bag | 2x Leather + 2x Silk Thread + 1x Iron Ore | 110 ![]() |
Equip on companion for +3 Stamina and +10 kg carry capacity. |
| Riding Saddle π | Companion Saddle | 3x Leather + 2x Wood + 1x Iron Ore | 140 ![]() |
Equip on companion for +3 Speed. |
| Iron Pet Armor π‘οΈ | Companion Armor | 4x Iron Ore + 2x Leather | 220 ![]() |
Heavy plate barding providing +8 Defense. |
| Lucky Charm π | Companion Accessory | 2x Flowers + 1x Shiny Stone + 1x Silk Thread | 180 ![]() |
Enchanted talisman providing +2 Intelligence. |
| Herbal Tea π΅ | Provision Drink | 2x Wild Herb + 1x Spring Water | 30 ![]() |
Restores +25 Thirst, +15 Energy, and +10 Health. |
| Trail Rations π± | Provision Meal | 1x Dried Meat + 2x Wild Berries + 1x Wild Roots | 40 ![]() |
Hearty trail meal restoring +50 Hunger and +15 Energy. |
| First Aid Kit π©Ή | Emergency Medicine | 1x Healing Potion + 2x Wild Honey + 2x Wild Herb | 100 ![]() |
Comprehensive emergency field kit restoring +250 Health. |
| Item Classification | Representative Items | Core Purpose in Magnus Insula |
|---|---|---|
| π² Natural Materials | Wood, Stone, Iron Ore, Silk Thread, Leather, Feather | Gathered during exploration resource nodes; consumed in Crafting Workshop recipes. |
| βοΈ Harvesting Tools | Wooden/Iron Axes, Pickaxes, Shovels, Reinforced Pickaxes | Carried or equipped to interact with environmental resource nodes for bonus yields. |
| βοΈ Combat Gear | Iron Dagger, Steel Sword, Wooden Bow, Wooden Shield, Cloak, Helmet | Equipped on adventurer paperdoll to boost Damage (+5 to +10) and Defense (+3 to +5) in monster duels. |
| π Companion Equipment | Leather/Tracking Collars, Riding Saddles, Pet Armor, Saddlebags, Lucky Charms | Equipped directly on companion creatures to grant stat bonuses (+Speed, +Drive, +Defense, +Intelligence, +Backpack Capacity). |
| πΎ Toys & Bonding | Grooming Brush, Tug Rope, Bouncy Ball, Chew Bone, Feather Wand | Used in Companion bonding sessions to increase trust, affection, and happiness according to favorite personalities. |
| π― Traps & Lures | Honey Lures, Spicy Lures, Simple Snares, Baited Traps, Enchanted Nets | Deployed during exploration encounters to lower difficulty checks (DC) and secure creature captures. |
| π± Provisions & Rations | Spring Water, Trail Rations, Honey Cake, Dried Jerky, Herbal Tea | Consumed to replenish Hunger, Thirst, and Energy on long expeditions. |
| π©Ή Medicine & Salves | Wild Herbs, Lesser Healing Salves, Healing Potions, First Aid Kits | Used to restore companion Health after trap disarm failures or guardian combat duels. |
| π Relics, Gems & Boss Drops | Star Sapphire, Sunstone Catalyst, Titan Steel Ingot, Celestial Crystal, Ancient Dragon Scales | Rare drops from Boss Guardians and Ancient Vaults; sell for high Silver or used in prestige metallurgy. |
| Species | Description & Baseline Role | Base Health | Base Strength | Base Defense | Base Speed | Base Agility | Base Intelligence |
|---|---|---|---|---|---|---|---|
| Canis | Loyal, wolf-like tracker. High durability, stamina, and drive. | 50 | 18 | 12 | 17 | 16 | 13 |
| Felis | Nimble, agile feline predator. High dexterity and intelligence. | 40 | 15 | 10 | 15 | 20 | 18 |
| Region | Environment & Climate | Primary Foraging & Materials | Native Encounters |
|---|---|---|---|
| Whispering Woods (Free) |
Lush temperate forest canopy | Wood, Wild Roots, Sweet Berries, Leaves | Canis, Felis, Wild Pups |
| Rolling Meadows (1 Token) |
Rolling grassy plains | Cotton, Wild Herbs, Golden Acorns | Felis, Canis, Meadow Grazers |
| Sunlit Stream (1 Token) |
Freshwater babbling brooks | Spring Water, River Stones, Clay | Canis, River Fish |
| Silent Swamp (2 Tokens) |
Murky, humid wetlands | Swamp Mud, Reeds, Mystic Fungi | Swamp Lurkers, Wild Vipers |
| Sunlit Shores (2 Tokens) |
Coastal sands & tide pools | Shells, Sand, Driftwood, Kelp | Coastal Felis, Crabs |
| Crystal Caverns (3 Tokens) |
Subterranean crystal caves | Iron Ore, Copper Ore, Stone, Crystals | Cave Felis, Deep Lurkers |
| Jagged Peaks (3 Tokens) |
Sub-zero rocky summits | Granite, Ice Crystals, Rare Minerals | Mountain Felis, Raptors |
| Volcanic Ashlands (5 Tokens) |
Volcanic obsidian wastes | Obsidian, Ash Dust, Sulfur | Ash Felis, Fire Drakes |